Remember when there was talk about the Xbox One X enhanced version of PUBG hitting 60 fps before it was corrected and stated that it'd only run at 30? Maybe someone misheard "16." You'd be lucky to get that at the start of a match. It's unbelievable that this game was allowed to be released in this state on consoles, no matter how many disclaimers are built into the m
Battle Royale first-timers will hopefully enjoy the novelty of the large-scale experience and the intricacies of how encounters can play out differently every single time, and how much there is to explore in the game's world. But for anyone who appreciates quality shooters or knows the genre well, PUBG on Xbox One is now the clear winner of a few other awards we're going to make up now: the worst shooter controls on a console, the worst inventory management system on a console, and the worst performing action game on conso
"We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our g
Now, in an interview with PCGamer, Kim and his translator Sammie Kang have stepped forward to further explain the comments many people viewed as unfair. Kim offered the clarification that the Fornite / PlayerUnknown's Battlegrounds situation "is not about the Battle Royale mode itself," and that Bluehole "never raised an issue" with other modes of similar kind. According to Kim, it's entirely "about Epic Games," which wasn't really clear in the original press rele
Kim continued, explaining why the company was the concern. From Kim's vantage point, and that of Bluehole as a whole, Epic Games released a game mode "that is similar to [Bluehole] that has similar elements," and that's a problem considering the two companies' professional relationship. "We use Unreal Engine to develop PUBG DLC , and we pay a large amount of royalties based on the size of our success to Epic Games," explained Kim. "Epic Games always promoted their licensing models [saying], 'We want to support the success of indie developers,' and [Bluehole is] this indie developer that has been the most successful one using the Unreal Engine this year, and that's the problem that I s
This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi
Since leaving Steam Early Access and launching in full at the end of 2017, it definitely looks as if PUBG Corp is continuing to do all it can to weed out cheaters in PlayerUnknown's Battlegrounds in order to maintain its status as the premier Battle Royale title on the market. Of course, with competitors like Fortnite offering a similar experience with its own Battle Royale mode at no cost to fans, it will be interesting to see what the future holds for the genre and which game eventually comes out on
The most popular PC shooter of the year, and one of the most streamed games online, is finally available on consoles and wow, the devs can take this one back. PlayerUnknown's Battlegrounds released on the Xbox One family of consoles yesterday as part of the Game Preview (early access) program and it's awkwardly bad, a result of an extremely rushed production by the developers with the help of Microsoft so Xbox could have a notable exclusive out just in time for the holid
When Epic Games announced that its fort-building survival title Fortnite was getting an all-new Battle Royale mode, comparisons to Bluehole's PlayerUnknown's Battlegrounds (PUBG) were immediately made. And in the same quick fashion, tensions also flared. Bluehole vice president Chang Han Kim commented that the developer was worried that Fornite might be replicating PlayerUnknown's Battlegrounds gameplay , criticizing the way Epic Games had marketed the new Fornite m
Kim added that Bluehole simply wished that Epic Games would have approached them first, given the close working dynamic they had together with support for 100-player sessions in PUBG . According to Kim, Bluehole felt that going to Epic Games for support allowed the Epic Games to then understand how to "develop new features or improve something in the engine to support that battle royale gameplay , and then use it for their own game mode" rather than continue a working relationship with Bluehole and PU